Cursebearer is a gritty character focused adventure game. In Cursebearer group of troubled companions delve into dark and danger to find secrets, wealth and artefacts to break their curse, or perhaps gain control over it.
Cursebearer is about adventurers who by necessity or nature have grown skills and strength to face foes other mortals flee from. They will fight to balance curses that attempt to devour them in pursuit of their ambitions and true freedom.
Cursebearer is about knowing your enemy. Great adversaries have secrets behind their power and with knowledge their own strength can be turned against them.
Cursebearer is about furious fights where battlefield changes constantly and clash with an enemy is always dangerous and upredictable.
Playing Cursebearer
Party of adventurers delve into deep wilds and forgotten dungeons full of hidden knowledge, glittering gold and danger. To face these dangers they call on their prowess, skill and resilience, pushing odds to their favor.
This is needed as battles are unpredictable and every clash may leave the character in dire state.
When they are spent our adventurers draw strength from bonds and curses that guide their path invoking new powers.
Same guides will drive them into adventure again in search of greater strength.
Player Roles
Everyone at the table is a player, but with different roles. One player takes the role of the Bearer and other players take the role of the Adventurer. Together you create a story of adventure and gritty heroism.
The Adventurer
Adventurer is in charge of their character and shaping the adventure.
As an Adventurer you explore the game from that characters perspective solving mysteries and fighting monsters.
You interact with the world by asking questions from the Bearer and choosing actions for your character to take.
You build the world from that characters perspective by making decisions that change the world; Befriend non-player characters, aid and undermine factions and defeat legendary beasts. Before the game starts you build the world by giving your character a history with people, places and events.
The Bearer
Bearer is in charge of arbitrating rules and setting the stage for the adventure.
As a Bearer you design dungeons, cities and traps. You create non-player characters, plots and dangers for the Adventurers to investigate and instigate.
Whenever Adventurers take action you change the world in response. These changes wary from minute changes of enemy behavior to great changes that affect entire scope of the adventure.
You referee the rules. Whenever there is a conversation over how a rule should be resolved you make a final ruling with other player’s input and consideration for the situation.
Every table plays the game in their own way. Important thing is to stay consistent with rulings and reinforce the type of game the table wants to play.